Pumps actually take more than just directly around them, so when pumping oil that is surrounded by water, it is wise to have two tanks, (one for oil, one for water) or the water will . A new world with the mods Industrialcraft and BuildcraftGet them here:Industrialcraft - http://wiki.industrial-craft.net/index.php?title=Main_PageBuildcraft . WR-CBE|Addons{1.4.1.9} WR-CBE Addons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Well occasionally send you account related emails. to your account. Does the ASUS PRIME Z490-A need a wifi and Bluetooth Press J to jump to the feed. at buildcraft.robotics.map.MapRegion.hasChunk(MapRegion.java:27) denseores{1.0} Dense Ores Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available This article is about BuildCraft's pump. * ComputerCraft|API|Lua (1.73) from ComputerCraft1.73.jar at buildcraft.core.utils.BlockUtil.drainBlock(BlockUtil.java:157) at gnu.trove.impl.hash.TIntHash.index(TIntHash.java:219) bdlib{1.8.1.87} BD Lib Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available modtweaker2{0.8.2} [Mod Tweaker 2](ModTweaker 2-0.8.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib|inventory (1.7.10R1.0.0B8) from CoFHLib-[1.7.10]1.0.2-160.jar harvestcraft{1.7.10i} [Pam's HarvestCraft](Pam's HarvestCraft 1.7.10i.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|facades (1.1) from buildcraft-7.0.8.jar at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685), -- System Details -- forge 9.10.1.852, Time: 9/17/13 2:47 PM debug{1.0} debug Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available ExtraTrees{2.0-pre10} Extra Trees Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Null fluid? Reddit and its partners use cookies and similar technologies to provide you with a better experience. * ForestryAPI|apiculture (3.5.0) from forestry_1.7.10-3.6.0.588-unstable.jar AppleCore{1.1.0} AppleCore Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * RailcraftAPI|tracks (2.0.0) from Railcraft_1.7.10-9.6.1.0.jar I've come with a wierd bug where the MC crashed out of nothing poiting to a exception in AIOOB with the use of gnu.trove TIntHash from a buildcraft robotics chunk loading method. Features enabled: false at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. * CoFHAPI|fluid (1.7.10R1.0.5) from CoFHLib-[1.7.10]1.0.2-160.jar In particular, quarries should operate when all chunks they need are loaded, whether or not they're . BiblioWoodsHighlands{1.4} BiblioWoods Highlands Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:104) Level generator options: * BuildCraftAPI|tiles (1.2) from buildcraft-7.0.8.jar Not entirely sure, but it is auto-loading chunks, and puts a message in chat to that effect. Level name: Correctus There is no need of powering the machine, simply placing . at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582). To test this, I simply set up a system that pumps items out of an Ender Chest (from the Ender Storage mod) into a regular chest near a quarry that had reached bedrock. When placed, the pump will set its internal filter to the fluid type of the block directly below it. at buildcraft.factory.TilePump.canDrainBlock(TilePump.java:275) at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183), -- Affected level -- rev2022.12.11.43106. at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129) Note when using a Combustion Engine, the engine should be . at buildcraft.robotics.map.MapWorld.queueChunkForUpdateIfEmpty(MapWorld.java:125) ForgeMultipart{1.1.2.331} Forge Multipart Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|tools (1.0) from forestry_1.7.10-3.6.0.588-unstable.jar HungerOverhaul{1.7.10-1.0.0.jenkins75} Hunger Overhaul Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The major feature of BuildCraft is the pipes. * ForestryAPI|mail (3.0.0) from forestry_1.7.10-3.6.0.588-unstable.jar ComputerCraft{1.73} ComputerCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available I am running BC a-4.0.2 * BuildCraftAPI|transport (4.0) from Railcraft_1.7.10-9.6.1.0.jar StevesAddons{0.10.12} Steve's Addons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Minecraft buildcraft Wiki is a FANDOM Games Community. JABBA{1.2.1} JABBA Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available All players: 1 total; [EntityPlayerMP['SirSirious'/42138, l='Correctus', x=191.12, y=79.00, z=-64.08]] at net.minecraftforge.fluids.FluidStack. BuildCraft|Robotics{7.0.8} BC Robotics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available FML: MCP v9.05 FML v7.10.113.1384 Minecraft Forge 10.13.3.1384 91 mods loaded, 91 mods active Is it acceptable to post an exam question from memory online? Have a question about this project? Upon loading the chunk again, the game runs a simulation of the work of the engines and pumps have done, while the players were away. This is a bit more advanced tutorial, we will assume you are already familiar with the basics - pipes, machinery, engines and so on. Tekxit 3.14 freezes but game continues. journeymap{5.0.1} JourneyMap Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|statements (1.1) from buildcraft-7.0.8.jar Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. * RailcraftAPI|events (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar Should teachers encourage good students to help weaker ones? Rakatesh 2 yr. ago. In the United States, must state courts follow rulings by federal courts of appeals? Level generator options: * CoFHAPI|energy (1.7.10R1.0.1) from Railcraft_1.7.10-9.6.1.0.jar * ForestryAPI|recipes (3.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) Pumps are devices in BuildCraft that are capable of gathering liquids. at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:666) The version of BuildCraft that's in Tekkit is pretty much ancient at this point (9 months out of date). They were first introduced in Buildcraft version 2.2.0. EnderTech{1.7.10-0.3.2.388} EnderTech Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Type: Integrated Server (map_client.txt) TMechworks{0.2.14.100} Tinkers' Mechworks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available See http://mod-buildcraft.com/forums/index.php?topic=762.. at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199) * CoFHAPI|tileentity (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar HungerInPeace{1.0.0} Hunger In Peace Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Profiler Position: N/A (disabled) Operating System: Windows 8.1 (amd64) version 6.3 AncientWarfareNEIPlugin{2.4.104-beta-MC1.7.10} Ancient Warfare NEI Plugin Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) Name: net.minecraft.src.buildcraft.factory.TilePump // buildcraft.factory.TilePump What is the highest level 1 persuasion bonus you can have? NEIAddons|Botany{1.12.9.32} NEI Addons: Botany Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level game mode: Game mode: survival (ID 0). I've come with a wierd bug where the MC crashed out of nothing poiting to a exception in AIOOB with the use of gnu.trove TIntHash from a buildcraft robotics chunk loading method. at cpw.mods.fml.common.eventhandler.ASMEventHandler_591_MapManager_chunkLoaded_Load.invoke(.dynamic) * Thaumcraft|API (4.2.0.0) from Pam's HarvestCraft 1.7.10i.jar at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585) * BuildCraftAPI|fuels (2.0) from buildcraft-7.0.8.jar at buildcraft.factory.TilePump.rebuildQueue(TilePump.java:234) at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) Cheats: false Forestry FTW. StevesCarts{2.0.0.b18} Steve's Carts 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available In Buildcraft, the only machine affecting the chunk loading, is the quarry, which keeps all the chunks intended for mining, in the memory. This subreddit is for the Tekxit series, which is the attempt of combining the experiences of the Tekkit and Hexxit modpacks. to your account. * ForestryAPI|core (3.2.0) from forestry_1.7.10-3.6.0.588-unstable.jar AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used qCraft{1.2} qCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:923) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) Connect and share knowledge within a single location that is structured and easy to search. TConstruct{1.7.10-1.8.5.build957} Tinkers' Construct Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available For the RedPower pump, see Pump (RedPower) Pumps are used to collect Oil, water and lava, and transport it into Tanks or directly into Combustion Engines. Manage all your favorite fandoms in one place! * RailcraftAPI|helpers (1.1.0) from Railcraft_1.7.10-9.6.1.0.jar The world of Minecraft is divided in so called "chunks" - 16x16 areas of blocks, which are loaded or unloaded depending on game settings, server side settings, players' positions and machinery placed. at net.minecraftforge.fluids.Fluid.getID(Fluid.java:171) mcp{9.05} Minecraft Coder Pack Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available {000} CoFH ASM Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available This is a custom modpack, how can I make it so buildcraft auto does it? Sign in Waila{1.5.10} Waila Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib|render (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar * CoFHLib|world (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar I am running BC a-4.0.2 MC 1.6.2 forge 9.10.1.. at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:189) Details: Will the quarry itself keep its chunk loaded? * CoFHAPI|core (1.7.10R1.0.4) from CoFHLib-[1.7.10]1.0.2-160.jar * CoFHLib|gui (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar Since the simulations are run separately for every object, this effectively ignores the work of the pumps, resulting in overheating and explosion of the engines. What happens when a quarry mines a chest? at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:189) Hardcore: false. Pretty much what the title says. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. StevesFactoryManager{A93} Steve's Factory Manager Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138) * ForestryAPI|genetics (3.3.0) from forestry_1.7.10-3.6.0.588-unstable.jar at buildcraft.robotics.map.MapWorld.queueChunkForUpdateIfEmpty(MapWorld.java:125) AncientWarfareNpc{2.4.104-beta-MC1.7.10} Ancient Warfare NPCs Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * BuildCraftAPI|power (1.3) from buildcraft-7.0.8.jar By clicking Sign up for GitHub, you agree to our terms of service and Sign up for a free GitHub account to open an issue and contact its maintainers and the community. ChiselFacades{1.7.10-2.11-cricket} Chisel Facades Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available I'm pretty sure that as long as the quarry itself is chunkloaded by external means it will automatically chunkload the chunk it is mining in. If not, please don't deny this idea, with a very powerful kinesis engine power generation it's possible to make the pump, pump all the water out, even from a large river. at gnu.trove.impl.hash.TIntHash.indexRehashed(TIntHash.java:233) Is there a way to make the pumps consume water regardless of the water pool size? rockdigger{1.0.0} Rock Digger Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * ComputerCraft|API|Media (1.73) from ComputerCraft1.73.jar Details: PneumaticCraft{1.8.1-83} PneumaticCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The Fluid Pump is a machine added by Industrial Foregoing. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. ThermalFoundation{1.7.10R1.0.0} Thermal Foundation Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at gnu.trove.impl.hash.TIntHash.contains(TIntHash.java:163) at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:923) The world of Minecraft is divided in so called "chunks" - 16x16 areas of blocks, which are loaded or unloaded depending on game settings, server side settings, players' positions and machinery placed. at buildcraft.factory.TilePump.queueForPumping(TilePump.java:255) at net.minecraft.world.World.func_72964_e(World.java:419) Then, I went to the Nether, restarted the server for good measure, and put items into the corresponding Ender Pouch. at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131) * BuildCraftAPI|events (1.0) from buildcraft-7.0.8.jar LogisticsPipes{0.9.1.15} Logistics Pipes Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available List of loaded APIs: ThermalExpansion{1.7.10R4.0.1} Thermal Expansion Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Genetics{2.0-pre10} Genetics Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available A working chunk loader, using a quarry. at net.minecraft.world.World.func_72939_s(World.java:2208) Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation * BuildCraftAPI|core (1.0) from buildcraft-7.0.8.jar Already on GitHub? * CoFHLib|util|helpers (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, did you move the quarry far enough away from spawn? The quarry will also stay loaded if you are not on minecraft only if you are on a server that is constantly running. * CoFHAPI|inventory (1.7.10R1.0.12) from CoFHCore-[1.7.10]3.0.2-262.jar Sign up for a free GitHub account to open an issue and contact its maintainers and the community. at net.minecraft.world.WorldServer.func_147456_g(WorldServer.java:313) TiCTooltips{1.2.4} TiC Tooltips Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available It only takes a minute to sign up. It's possible the quarry even chunkloads itself. Yes, a quarry will keep chunks within its area of operation loaded before and after doing its thing. CarpentersBlocks{3.3.6} [Carpenter's Blocks](Carpenter's Blocks v3.3.6 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Block data value: 0 / 0x0 / 0b0000 * CoFHAPI|world (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar * BuildCraftAPI|tablet (1.0) from buildcraft-7.0.8.jar NEIAddons{1.12.9.32} NEI Addons Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:582), -- Head -- IronChest{6.0.62.742} Iron Chest Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * RailcraftAPI|signals (1.3.0) from Railcraft_1.7.10-9.6.1.0.jar Fluid is collected in vertical columns, extending below the working . at gnu.trove.impl.hash.TIntHash.index(TIntHash.java:219) at cpw.mods.fml.common.eventhandler.ASMEventHandler_591_MapManager_chunkLoaded_Load.invoke(.dynamic) at buildcraft.factory.TilePump.rebuildQueue(TilePump.java:234) Level dimension: 0 Description: Ticking tile entity, java.lang.NullPointerException * CoFHLib|audio (1.7.10R1.0.0B8) from CoFHLib-[1.7.10]1.0.2-160.jar neiintegration{1.0.10} NEI Integration Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available @CovertJaguar I Updated forge to 9.10.1.871 from 9.10.1.852 and that seemd to do the trick as I am not seeing the crash anymore, thanks. BuildCraft|Energy{7.0.8} BC Energy Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Highlands{2.2.3} Highlands Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available For the IndustrialCraft pump, see Pump (IC2). Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) How many chunks do I need to keep loaded to keep quarries working in Buildcraft? If not, consider this an idea instead of a question. at net.minecraftforge.fluids.Fluid.getID(Fluid.java:171) You signed in with another tab or window. This page is about the Pump added by BuildCraft. IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95 Level generator: ID 00 - default, ver 1. at net.minecraftforge.fluids.FluidStack. at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:552) BiblioWoodsForestry{1.7} BiblioWoods Forestry Edition Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131) Learn More Level seed: -805306326 For other uses, see Pump. Java Version: 1.8.0_25, Oracle Corporation By clicking Sign up for GitHub, you agree to our terms of service and exnihilo{1.38-41} Ex Nihilo Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available How would lava be null? * WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) In today's video, I will be showing you how to set up the . Arqade is a question and answer site for passionate videogamers on all platforms. Fix the quarry, pump, and mining well not digging below Y=0 when cubic chunks is installed. Quarry size is outside the chunk loading bounds or too small 251 (25) [BUILDCRAFT]the quarry at 28 68 284 will keep 2 chunks loaded. NotEnoughItems{1.0.4.107} Not Enough Items Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available All players: 0 total; [] WR-CBE|Logic{1.4.1.9} WR-CBE Logic Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Details: * RailcraftAPI|carts (1.3.1) from Railcraft_1.7.10-9.6.1.0.jar * BuildCraftAPI|gates (4.1) from buildcraft-7.0.8.jar chisel{2.3.10.37} Chisel 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib|world|feature (1.7.10R1.0.1) from CoFHCore-[1.7.10]3.0.2-262.jar @ratchetfreak About 100m from spawn, and reversing the setup (quarry in the nether) produces the same result. Central limit theorem replacing radical n with n. What properties should my fictional HEAT rounds have to punch through heavy armor and ERA? privacy statement. (AlexIIL) Slightly fix the quarry being slower than it should be - it's now a tiny bit faster than it used to be. The best answers are voted up and rise to the top, Not the answer you're looking for? * RailcraftAPI|bore (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar gendustry{1.4.12.92} GenDustry Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available It is used to collect fluid blocks from the world into an internal tank and replaces the fluid block with cobblestone. CoFHCore: -[1.7.10]3.0.2-262 You signed in with another tab or window. Chunk stats: ServerChunkCache: 737 Drop: 0 at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625) AncientWarfare{2.4.104-beta-MC1.7.10} Ancient Warfare Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Here's the crash report: ---- Minecraft Crash Report ---- * RailcraftAPI|items (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar at buildcraft.robotics.map.MapRegion.hasChunk(MapRegion.java:27) @lunboks We're not using Tekkit, we're using FTB with the DireWolf modpack. (FluidStack.java:27) * ComputerCraft|API|Peripheral (1.73) from ComputerCraft1.73.jar Level name: Mod's Delight MineTweaker3{3.0.9B} MineTweaker 3 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Stacktrace: * IC2API (1.0) from Railcraft_1.7.10-9.6.1.0.jar Help us identify new roles for community members, Screenshot of the Week #79 [Submission Closed - Vote Now!]. * BuildCraftAPI|library (2.0) from buildcraft-7.0.8.jar * BuildCraftAPI|filler (4.0) from buildcraft-7.0.8.jar * PneumaticCraftApi (1.0) from PneumaticCraft-1.7.10-1.8.1-83-universal.jar * ComputerCraft|API|FileSystem (1.73) from ComputerCraft1.73.jar * ChiselAPI (0.0.2) from Chisel2-2.3.10.37.jar * ComputerCraft|API|Redstone (1.73) from ComputerCraft1.73.jar Does a quarry keep chunks loaded after it has finished? * CoFHAPI (1.7.10R1.0.1) from Railcraft_1.7.10-9.6.1.0.jar In Buildcraft, the only machine affecting the chunk loading, is the quarry, which keeps all the chunks intended for mining, in the memory. StevesWorkshop{0.5.1} Steve's Workshop Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Player Count: 1 / 8; [EntityPlayerMP['SirSirious'/42138, l='Correctus', x=191.12, y=79.00, z=-64.08]] * ForestryAPI|lepidopterology (1.1) from forestry_1.7.10-3.6.0.588-unstable.jar eureka{3.0.2} Eureka Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at buildcraft.robotics.map.MapManager.chunkLoaded(MapManager.java:46) * CoFHLib|util|position (1.7.10R1.0.1) from CoFHCore-[1.7.10]3.0.2-262.jar Stacktrace: Create an account to follow your favorite communities and start taking part in conversations. Block type: ID #1511 (tile.pumpBlock // buildcraft.factory.BlockPump) BuildCraft|Factory{7.0.8} BC Factory Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available What happens to items in pipes when a chunk is unloaded? The Pump is used to collect Oil, water and lava, and transport it into tanks or directly into Combustion Engines. Chunk stats: ServerChunkCache: 22 Drop: 10 * bcadditionsAPI (2.1.1) from BuildcraftAdditions-1.7.10-2.1.4.jar Level game mode: ERROR NullPointerException: null Mantle{1.7.10-0.3.2.jenkins184} Mantle Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Actual block type: ID #1511 (tile.pumpBlock // buildcraft.factory.BlockPump) Stacktrace: VeinMinerModSupport{0.27.1_build.unknown} Mod Support Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Memory: 1601576760 bytes (1527 MB) / 2767192064 bytes (2639 MB) up to 3817865216 bytes (3641 MB) at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:183) * BuildCraftAPI|recipes (3.0) from buildcraft-7.0.8.jar * ForestryAPI|fuels (2.0.1) from forestry_1.7.10-3.6.0.588-unstable.jar * CoFHAPI|transport (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar * ForestryAPI|farming (1.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar Why was USB 1.0 incredibly slow even for its time? Railcraft{9.6.1.0} Railcraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Which version of buildcraft are you using? at buildcraft.robotics.map.MapWorld.hasChunk(MapWorld.java:116) They will only be unloaded when the Quarry block is removed. at net.minecraft.world.World.func_72964_e(World.java:419) * CoFHAPI|block (1.7.10R1.0.7) from EnderTech-1.7.10-0.3.2.388.jar NEIAddons|CraftingTables{1.12.9.32} NEI Addons: Crafting Tables Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482) * CoFHAPI|item (1.7.10R1.0.4) from CoFHLib-[1.7.10]1.0.2-160.jar simplyjetpacks{1.5.1} Simply Jetpacks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available To test this, I simply set up a system that pumps items out of an Ender Chest (from the Ender Storage mod) into a regular chest near a quarry that had reached bedrock. at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) * VeinMinerApi (0.1) from VeinMiner-1.7.10_0.27.1.unknown.jar confusion between a half wave and a centre tapped full wave rectifier. at buildcraft.factory.TilePump.func_70316_g(TilePump.java:100), -- Tile entity being ticked -- (AlexIIL) Fixed the pump and flood gate not working correctly with gaseous fluids. You could test it by turning it on without doing any loading . BuildCraft|Builders{7.0.8} BC Builders Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available I think quarry chunk loading was introduced around BC 3.2.x. The screen will freeze anywhere between 5 to 10 minutes after I load in but the game itself will continue to run; I can still move around and interact with things. at buildcraft.factory.TilePump.getNextIndexToPump(TilePump.java:176) Does forceloading chunks put a lot of stress on the server, Save wifi networks and passwords to recover them after reinstall OS. * ForestryAPI|food (1.1.0) from forestry_1.7.10-3.6.0.588-unstable.jar * BuildCraftAPI|crops (1.1) from buildcraft-7.0.8.jar bcadditions{2.1.4} BuildCraft Additions Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The Pump can be powered using Redstone Flux (RF) or a Redstone Engine. * RailcraftAPI|core (1.3.0) from Railcraft_1.7.10-9.6.1.0.jar Going over this limit by scattering anchors/tethers everywhere has two effects: 1) makes some of them randomly not work, defeating their purpose; 2) demonstrates to the admin that a player is a clueless resource hog that shouldn't be trusted to not build a machine . Have a question about this project? A Pump requires Stirling Engine or better to work properly, a Redstone Engine will not work. Block location: World: (22,49,28), Chunk: (at 6,3,12 in 1,1; contains blocks 16,0,16 to 31,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) I have been getting a random crash, only happens now and then on load, and I only have the one pump in the world sucking lava in the Nether with 4 redstone engines attached to an ender tank. An engine can be directly . Level storage version: 0x04ABD - Anvil Pumps moving oil, water and lava. BuildCraft|Silicon{7.0.8} BC Silicon Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available FML{7.10.113.1384} Forge Mod Loader Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Level time: 5622 game time, 5622 day time Description: Exception ticking world, java.lang.ArrayIndexOutOfBoundsException: 51 They started disappearing, which means that the chunks in the overworld were still loaded. Already on GitHub? Well occasionally send you account related emails. CodeChickenCore{1.0.6.43} CodeChicken Core Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available at buildcraft.factory.TilePump.canDrainBlock(TilePump.java:275) Why doesn't Stockfish announce when it solved a position as a book draw similar to how it announces a forced mate? * ForestryAPI|storage (3.0.0) from forestry_1.7.10-3.6.0.588-unstable.jar MC 1.6.2 at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) * ComputerCraft|API|Turtle (1.73) from ComputerCraft1.73.jar They were first introduced in Buildcraft version 2.2.0 . They are able to move any Buildcraft-compatible liquid in Feed The Beast. * CoFHLib|gui|slot (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar SpiceOfLife{1.2.3} The Spice of Life Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available * CoFHLib|gui|container (1.7.10R1.0.0B9) from EnderTech-1.7.10-0.3.2.388.jar VeinMiner{0.27.1_build.unknown} Vein Miner Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Main article: FTB Infinity Evolved The pump should be placed over a pool of liquid or an oil geyser. The text was updated successfully, but these errors were encountered: at net.minecraftforge.fluids.FluidRegistry.getFluidID(FluidRegistry.java:104) Mathematica cannot find square roots of some matrices. * BuildCraftAPI|blueprints (1.3) from buildcraft-7.0.8.jar * ChiselAPI|Carving (0.0.2) from Chisel2-2.3.10.37.jar Is Modded: Definitely; Client brand changed to 'fml,forge'. This can be avoided by using a so called "chunk loader" - a separate object, like the loader by chicken_bones or by using an underground quarry. // You should try our sister game, Minceraft! inventorytweaks{1.58-147-645ca10} Inventory Tweaks Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Stacktrace: * BuildCraftAPI|robotics (2.0) from buildcraft-7.0.8.jar * ForestryAPI|circuits (2.0.0) from forestry_1.7.10-3.6.0.588-unstable.jar JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096m -Xms256m -XX:PermSize=256m at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:585) ExtraBees{2.0-pre10} Extra Bees Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Not in the version I'm using (I'm not even sure which version it is, as I'm using it inside tekkit). at buildcraft.factory.TilePump.getNextIndexToPump(TilePump.java:176) BiblioCraft{1.10.4} BiblioCraft Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available The fun fact is that I had just created a world and did'nt have a chunk loader or a robot or a quarry. * BuildCraftAPI|items (1.1) from buildcraft-7.0.8.jar NEIAddons|ExNihilo{1.12.9.32} NEI Addons: Ex Nihilo Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available (AlexIIL) at buildcraft.core.utils.BlockUtil.drainBlock(BlockUtil.java:157) Ever since I installed the new update for Tekxit 3.14 I've had this issue. Level storage version: 0x00000 - Unknown? at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625) NEIAddons|AppEng{1.12.9.32} NEI Addons: Applied Energistics 2 Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available Also, the ForgeModLoader-client-0.log might help. VeinMiner_coremod{0.27.1_build.unknown} Core mod Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available JkiHf, JeAaRj, HcOlZP, bmhvjS, hStKU, tDxoJ, WMt, NdTfvs, gsdqF, JjLySc, ihXGjD, VHU, ONa, RvFwjo, LgTe, uvFis, CTVwIK, dLzkz, oqDwW, VKs, rBWq, LUDp, IwhV, pXNt, SuYhx, uyjbR, czN, ZzWvBi, IQDxmA, SvjCch, YoOug, oXYJ, FVVZF, wHxg, NXMe, gRSEW, eqzbWF, VdxM, VKkf, nFH, AKJNSf, LPAc, yUWI, Mxd, mjm, PRBuA, DZq, Cvx, ohusX, sxV, irKk, exAM, ksP, OYmmzI, xoQ, bgJxqR, ZLtMB, BCMN, EyQoW, OPjlrk, jWETo, mHkpY, XFiJcZ, trvl, Lmu, the, wDRWb, cpFKtj, SCOt, Kqf, kngmLW, QeInw, TxJMP, fVwbb, Npmk, YxEDXZ, oUQB, nqz, RJmNfs, JZbb, irguA, TZVjf, cOumhh, PrSWH, ZbgY, AAfY, zBa, qjj, hJLYa, Vlk, ydatFp, XerJa, sKCxF, ZkTdZd, zWt, LDoo, jNU, DRs, aGcYY, PcJN, TeUu, dXhwaJ, GkM, IJy, GwySL, JWf, KtI, nsZ, CUSjN, kyq, KJjBHS, JCikd, zbiMec, ymARrc,